﻿//Author:Michal Sporna
//License: https://operationsneakpeek.codeplex.com/license

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Characters.Helpers
{
    /// <summary>
    /// represents texture to draw of NPC
    /// </summary>
    public class NPCTexture
    {
        #region properties
        public string ID; //just to know when to use the texture
        public string Direction; //which direction npc is facing
        public Util.Helpers.PublicEnums.NPCTextureType TextureType;

        #endregion

        #region public fields
        public string TextureTypeString;


        #endregion


    }
}
